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dc.contributor.author | Kessner, Taylor Milan | |
dc.contributor.author | Perez Cortes, Luis | |
dc.date.accessioned | 2023-07-17T16:07:24Z | |
dc.date.available | 2023-07-17T16:07:24Z | |
dc.date.issued | 2023-04 | |
dc.identifier.uri | http://hdl.handle.net/10106/31548 | |
dc.description.abstract | Background: Videogames are widely considered effective learning environments, with powerful lessons relevant to those who design teaching and learning experiences. Violent videogames, however, are often left out of such conversations.
Intervention: In this context, we examine Call of Duty: Modern Warfare (MW) as a violent videogame that might suggest design principles useful for effecting emotional experiences, a key element to the formation of memories and therefore learning.
Methods: Through narrative description of two missions from MW and interleaved discussion of its mechanics, we contend even violent videogames might inform the design of interactive learning experiences. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | SAGE | en_US |
dc.relation.ispartofseries | Simulation & Gaming;Volume 54 Issue 2 | |
dc.subject | videogames, mechanics, civics, empathy, Call of Duty: Modern Warfare | en_US |
dc.title | Mechanics and Experience in Call of Duty: Modern Warfare: Opportunities for Civic Empathy | en_US |
dc.type | Article | en_US |
dc.rights.license | License under Creative Commons: CC BY-NC 4.0 | |
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