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dc.contributor.authorKessner, Taylor Milan
dc.contributor.authorPerez Cortes, Luis
dc.date.accessioned2023-07-17T16:07:24Z
dc.date.available2023-07-17T16:07:24Z
dc.date.issued2023-04
dc.identifier.urihttp://hdl.handle.net/10106/31548
dc.description.abstractBackground: Videogames are widely considered effective learning environments, with powerful lessons relevant to those who design teaching and learning experiences. Violent videogames, however, are often left out of such conversations. Intervention: In this context, we examine Call of Duty: Modern Warfare (MW) as a violent videogame that might suggest design principles useful for effecting emotional experiences, a key element to the formation of memories and therefore learning. Methods: Through narrative description of two missions from MW and interleaved discussion of its mechanics, we contend even violent videogames might inform the design of interactive learning experiences.en_US
dc.language.isoen_USen_US
dc.publisherSAGEen_US
dc.relation.ispartofseriesSimulation & Gaming;Volume 54 Issue 2
dc.subjectvideogames, mechanics, civics, empathy, Call of Duty: Modern Warfareen_US
dc.titleMechanics and Experience in Call of Duty: Modern Warfare: Opportunities for Civic Empathyen_US
dc.typeArticleen_US
dc.rights.licenseLicense under Creative Commons: CC BY-NC 4.0


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